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Add-on vehicles, end to end

From download
to dealership.

CFXVehicles takes an add-on vehicle pack, validates it, renders it in 3D, tunes the handling, and registers it with your framework — vehicle list, shop stock and database included.

$99.99/year if you pay annually (save $19.89) · Cancel any time

CFXVehicles — 3D viewport/assets/images/screens/apps/vehicles-preview.png
5 Meta files handled per vehicle
Bulk Whole packs in one pass
3D Live model and livery preview
3 Frameworks wired automatically
The problem

One vehicle is five files that must agree.

A single add-on car touches vehicles.meta, handling.meta, carvariations.meta, carcols.meta and vehiclelayouts.meta. Merging a pack means editing all five by hand without breaking the XML — and then the vehicle still isn't in your dealership.

  • Five meta files per vehicle, all XML, all needing the same spawn name to match exactly
  • Two packs claiming the same spawn name silently overwrite one another
  • Handling lives in raw XML where every value is an unlabelled number
  • Getting a car in-game is only half the job; it still needs a framework entry, a price and shop stock
How it works

Four steps, start to finish.

01

Drop in the archive

CFXVehicles reads the archive and lists every vehicle inside it before extracting anything, so you know what you're installing.

02

Check for clashes

Spawn names are checked against every vehicle already on your server. Conflicts are reported before install, not discovered on a crash.

03

Preview and tune

Render the model, cycle liveries and extras, assign an engine sound, and adjust handling with controls that name what they do.

04

Push to the dealership

Write the vehicle into your framework's shared list with a class and a price, and add it to shop stock — the step that actually makes it buyable.

Inside the app

Built around the work
you actually do.

3D viewport

Real-time model rendering with livery and extra switching, straight from the game files.

CFXVehicles — 3D viewport/assets/images/screens/apps/vehicles-preview.png

Handling editor

Every handling value exposed with a control that makes sense, not a wall of XML.

CFXVehicles — Handling editor/assets/images/screens/apps/vehicles-handling.png

Dealership sync

Push a whole pack into your framework's vehicle list and shop stock in one operation.

CFXVehicles — Dealership sync/assets/images/screens/apps/vehicles-dealership.png
Everything included

What you get with
CFXVehicles.

3D vehicle preview

Models rendered from the game files in a real-time viewport with their own textures, so you inspect the car before it reaches your server.

Archive inspection

Reads a pack archive and lists every vehicle it contains before extracting anything, so a "car pack" with six cars is never a surprise.

Full meta handling

vehicles.meta, handling.meta, carvariations.meta, carcols.meta and vehiclelayouts.meta parsed and merged into your existing pack — not blindly overwritten.

Handling editor

Acceleration, braking, grip, suspension and mass exposed as labelled controls with sensible ranges, then written back as valid XML.

Engine sound assignment

Pick from the stock game sound sets or from custom audio already on your server, and assign it per vehicle.

Emergency light repair

Detects and fixes clashing siren and emergency lighting IDs — the reason a new police car makes an existing one stop flashing.

Trailer configuration

Assign which trailers a truck can tow, including additional trailer sets, without hand-editing the vehicle entry.

Vehicle class resolution

Resolves the class the game reports into the category your framework and dealership expect, so cars land in the right showroom tab.

Framework registration

Writes the vehicle into your framework's shared vehicle list with name, class and price, and adds it to dealership stock.

Conflict detection

Duplicate spawn names and clashing model hashes flagged against everything already installed, before anything is written.

Clean removal

Removing a vehicle strips it from every meta file, the framework list and the shop, rather than leaving orphaned entries that log errors on boot.

Pack manifests

Generates a correct fxmanifest for the pack so streaming works without you writing one by hand.

Under the hood

What it handles.

Meta files
vehicles, handling, carvariations, carcols, vehiclelayouts
Model formats
.yft models with .ytd textures
Frameworks
QBCore, QBox, ESX vehicle lists and shops
Audio
Stock game sound sets and custom audio packs
Input
Archives or extracted folders
Handling
Full handling entry, edited and revalidated
Emergency
Siren and light ID conflict repair
Output
Merged pack with generated fxmanifest
Who it's for

You'll get the most from this if…

Buying vehicle packs

You bought a 40-car pack and need it merged into what you already run without a week of XML editing.

Running an emergency server

Police and EMS vehicles that keep breaking each other's lights, and liveries that need labelling properly.

Tuning the drive

You want cars that feel right, and would rather move a labelled slider than guess at a number in handling.meta.

Pricing

Subscribe to just this,
or to everything.

CFXVehicles monthly
$9.99/month
Billed monthly, cancel any time
  • Full access to CFXVehicles
  • All updates while subscribed
  • Community support on Discord
  • Install on 2 computers, use on 1 at a time
Subscribe monthly
Full Suite
$49.99/month
Billed monthly, cancel any time
  • CFXVehicles and all four other apps
  • Anything added to the suite later
  • Priority support
  • Install on 2 computers, use on 1 at a time
Get everything

CFXVehicles questions

Will it overwrite my existing vehicle pack?

No. New vehicles are merged into your existing meta files rather than replacing them, and any spawn name that already exists is reported as a conflict before anything is written.

Why do my emergency lights break when I add a police car?

Because two vehicles claimed the same siren ID. CFXVehicles detects that and reassigns one to a free ID, which is a one-click fix rather than an afternoon in carcols.meta.

Can I edit handling without breaking the file?

That's the point of the editor. Values are shown as labelled controls with ranges, and written back as valid XML — you can't produce a malformed handling entry through it.

Does it add the vehicle to my dealership?

Yes, for QBCore, QBox and ESX. It writes the shared vehicle list entry with class and price and adds shop stock, which is the step most guides leave out.

The rest of the suite

Works alongside

Get CFXVehicles.

$9.99 a month, cancel whenever you like. Installs and updates through the CFXAdmin Hub.