Drag in a pack, see every garment rendered on a real ped, and let CFXClothing find the numbering clashes, missing textures and broken drawables before your players do.
$99.99/year if you pay annually (save $19.89) · Cancel any time
/assets/images/screens/apps/clothing-preview.pngThere is no error message for a drawable that renders invisible. You install a pack, join the server, and a jacket is a floating pair of hands — with nothing in the console to tell you which file is wrong or why.
A folder or an archive from any creator. Files are identified by component, sorted by gender, and inspected before anything is copied.
Each .ydd is analysed for polygon count, file size and skin-tone variants, and rendered on a real ped so you can look at it rather than guess.
Numbering clashes, missing textures and slot overflows are listed with the file and the reason. Renumbering happens across every meta that references the drawable.
A complete resource — stream folder, metas, shop data and fxmanifest — that drops straight into your server.
Rotate, zoom and swap texture variants on the real model, not a thumbnail.
/assets/images/screens/apps/clothing-preview.pngMixed packs from multiple creators normalised into one consistent numbering scheme.
/assets/images/screens/apps/clothing-import.pngEvery problem found, with the file and the fix, before anything reaches your server.
/assets/images/screens/apps/clothing-validate.pngEvery drawable rendered on an actual ped model with texture variants, so you see exactly what players will see instead of joining the server to find out.
Reads the enforced build from your server.cfg and checks your packs against the addon slot count that build actually allows — the ceiling shrinks as Rockstar consumes DLC slots.
Tells you before you stream a pack that it will exceed the free .ymt slots for your build, rather than after players report missing clothing.
Per component, per gender, against both the advisory ceiling and the hard index limit the engine enforces.
Polygon and vertex counts, file size and drawable count read from each .ydd before import, with warnings on anything heavy enough to cost frames.
Recognises skin-tone variant models by their naming convention and handles them as variants rather than as separate garments.
Duplicate drawable numbers, colliding component slots and overlapping EUP ranges found and resolved before export.
Mixed packs from different creators normalised into one clean sequence, with every meta file that references a drawable updated to match.
Full component set plus prop anchors — hats, glasses, ears, watches and bracelets — not just the clothing slots.
Shop entries written as drawables are added, so new clothing actually appears in the in-game store instead of existing only in the stream folder.
Inspect, replace and re-compress embedded .ytd textures without a round trip through OpenIV.
Deleting a garment removes it from every meta, shop entry and variation file that referenced it, instead of leaving a hole that breaks the numbering.
You bought clothing from three creators and they conflict. Import all three and let the renumbering sort it out.
You are close to the slot ceiling and need to know exactly how close before adding anything else.
You model clothing and want the numbering, metas and shop entries handled so you can stay in Blender.
Not for importing, previewing, renumbering or exporting. CFXClothing reads .ydd and .ytd files directly. You will still want a modelling tool if you are creating garments from scratch — this handles everything after that.
GTA allows a fixed number of addon clothing .ymt slots per gender, and each DLC Rockstar ships consumes some. The number available depends on the game build your server enforces, so CFXClothing reads that build from your server.cfg rather than assuming.
Yes. It scans what is already on the server, reports numbering clashes and missing textures across every pack, and can renumber them into a consistent sequence.
Yes, alongside civilian clothing, including the overlapping-range problem that comes from EUP and civilian packs both claiming the same drawable numbers.
$9.99 a month, cancel whenever you like. Installs and updates through the CFXAdmin Hub.